Skip to Main Content
GameDev Insights

Combat

Trailer Design: Showcasing Gameplay and the Impact of UI [ELEX II]
11 Jan 2022

Trailer Design: Showcasing Gameplay and the Impact of UI [ELEX II]

by admin | posted in: Columns | 0

Today I’ll be referencing the game ELEX II, which just got a new “Combat Trailer”. (Alternate link.) The most important thing I noticed about this “Combat Trailer” is that it doesn’t seem to show a single bit of User Interface. … Continued

Combat, Marketing, Trailer
Gameplay Design: Enabling Overachievement [NEO: The World Ends With You]
7 Jan 2022

Gameplay Design: Enabling Overachievement [NEO: The World Ends With You]

by admin | posted in: Dives | 0

For the first post of this blog, we’ll start with a broad topic and a relatively recent game (from last year), NEO: The World Ends With You—henceforth “NTWEWY” for short. NTWEWY is an action RPG with a notable emphasis on … Continued

Action, Combat, Gameplay, RPGs

Recent Posts

  • Accessibility through Minimizing Text – Kirby: Star Allies
  • Sound Design: Planning
  • Gameplay Design: “Reward Forward”
  • Trailer Design: Showcasing Gameplay and the Impact of UI [ELEX II]
  • Gameplay Design: The Beauty of Simplicity [Horizon Chase Turbo]

Recent Comments

No comments to show.

Archives

  • January 2022

Categories

  • Columns
  • Dives
  • General
  • Shorts

© 2025 GameDev Insights - WordPress Theme by Kadence WP