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Accessibility through Minimizing Text – Kirby: Star Allies
20 Jan 2022

Accessibility through Minimizing Text – Kirby: Star Allies

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Tutorials are such a hugely important part of games that are often delegated as much effort and attention as an afterthought—perhaps unsurprisingly so, given that tutorials may be created only after the core mechanics and visuals are done, lest there … Continued

2D Platformer, Accessibility, Tutorial Design, UI
Gameplay Design: The Beauty of Simplicity [Horizon Chase Turbo]
10 Jan 2022

Gameplay Design: The Beauty of Simplicity [Horizon Chase Turbo]

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Premise: As per the Steam page: “Horizon Chase Turbo is a racing game inspired by the great hits of the 80’s and 90’s: Out Run, Lotus Turbo Challenge, Top Gear (SNES), Rush, among others.” But what makes Horizon Chase Turbo … Continued

Gameplay, Level Design, Racing
Gameplay Design: Enabling Overachievement [NEO: The World Ends With You]
7 Jan 2022

Gameplay Design: Enabling Overachievement [NEO: The World Ends With You]

by admin | posted in: Dives | 0

For the first post of this blog, we’ll start with a broad topic and a relatively recent game (from last year), NEO: The World Ends With You—henceforth “NTWEWY” for short. NTWEWY is an action RPG with a notable emphasis on … Continued

Action, Combat, Gameplay, RPGs

Recent Posts

  • Accessibility through Minimizing Text – Kirby: Star Allies
  • Sound Design: Planning
  • Gameplay Design: “Reward Forward”
  • Trailer Design: Showcasing Gameplay and the Impact of UI [ELEX II]
  • Gameplay Design: The Beauty of Simplicity [Horizon Chase Turbo]

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